magic engine and .ape files

Nintendo NES, SNES, N64, Dreamcast, Sega, SNK and all game console platforms considered retro.

magic engine and .ape files

Postby andre zweers » Thu Aug 23, 2012 7:59 pm

what to do on mac-osx w those split .ape files?
some downloads have many .ape and some .iso also in the unrarred folder
magic engine is also not recognizing bin/cue?
does it only recognize 'real mounted CD's'?

thankeeee
User avatar
andre zweers
Unlimited Member
Unlimited Member
Next LVL Up at : 5
Next LVL Up at : 5
 
Posts: 4
Joined: Mon Jul 30, 2012 1:50 am
Has thanked: 0 time
Been thanked: 1 time
Fav System: mac

Re: magic engine and .ape files

Postby stinow » Thu Aug 23, 2012 8:43 pm

andre zweers wrote:what to do on mac-osx w those split .ape files?
some downloads have many .ape and some .iso also in the unrarred folder
magic engine is also not recognizing bin/cue?
does it only recognize 'real mounted CD's'?

thankeeee


Hi Andre, first of all:

Welkom op 't forum / Welcome to TOC!

for magic engine I usually use a cddrive emulator like 'DT Lite', it's free and works perfectly with Magic Engine.

:thumbup:
Image

Main PC: Intel i5 4670K - 8gb - GTX660 - 120gb Samsung SSD - 1x 2TB sata III
Shovel Knight Aracde: Intel i3 2100, 2gb, HD4350
Donkey Kong Arcade: E6350, 2gb, HD4350, 32gb sata III stick, 1x 320gb sata II
LAN PC: Intel NUC i3, 4gb ddr3, Intel HD3000
Retro PC: P1 166mhz, 64mb, Diamond Stealth II, Voodoo 2, ATA-66 700mb
"2001 - A Retro odyssee PC": P3 S 1.4Ghz, 768mb, LeadTek GF3 Ti500, Matrox G200+ (4x dvi), 3x Seagate 40gb ATA raid 5

NES ROMs
User avatar
stinow
Unlimited Member
Unlimited Member
Next LVL Up at : 460
Next LVL Up at : 460
 
Posts: 437
Joined: Mon Aug 22, 2011 2:07 pm
Location: Veenendaal, the Netherlands
Has thanked: 272 times
Been thanked: 211 times
Fav System: SNES / Dreamcast / PC

Re: magic engine and .ape files

Postby andre zweers » Fri Aug 24, 2012 9:20 pm

ok, got 'lords of thunder' running, w DT lite, had to config my generic gamepad to get it to start hehe, :_)
but i still have the problem of other games that came w tons of 'ape' files and no 'bin?
and xACT gives me errors if i ty the join them using schnool:

shntool [join]: warning: failed to read data from input file using format: [ape]
shntool [join]: + you may not have permission to read file: [/Applications/EMULATORS!!!!!!!/magicengine:TurbographixCD/Nexzr (SCD)(JPN)/Track01.ape]
shntool [join]: + arguments may be incorrect for decoder: [mac]
shntool [join]: + verify that the decoder is installed and in your PATH
shntool [join]: + this file may be unsupported, truncated or corrupt
shntool [join]: error: could not open file: [/Applications/EMULATORS!!!!!!!/magicengine:TurbographixCD/Nexzr (SCD)(JPN)/Track01.ape]

huh?

p.s.: hoe gaat het in nederland?, left nl 17 y ago for the states saw u r dutch :_)
User avatar
andre zweers
Unlimited Member
Unlimited Member
Next LVL Up at : 5
Next LVL Up at : 5
 
Posts: 4
Joined: Mon Jul 30, 2012 1:50 am
Has thanked: 0 time
Been thanked: 1 time
Fav System: mac

Re: magic engine and .ape files

Postby andre zweers » Sat Aug 25, 2012 1:56 am

gottit no need to join just convert to wav :_)
User avatar
andre zweers
Unlimited Member
Unlimited Member
Next LVL Up at : 5
Next LVL Up at : 5
 
Posts: 4
Joined: Mon Jul 30, 2012 1:50 am
Has thanked: 0 time
Been thanked: 1 time
Fav System: mac


Return to Retro Consoles

Who is online

Users browsing this forum: No registered users and 80 guests