I'm sorry as well. If I had more time I would be more involved, Alas I just don't have enough hours in the day. I do have to say though that this site depends on you all doing your part to help keep it alive. I can't do everything and in fact with recent events it feels sometimes like I am fighting a loosing battle.
Re: Dragon Mech's Wads For Skulltag/Zandronum
Posted: Fri Oct 30, 2015 8:06 am
by Dragon Mech
if you can fight to keep the site running HT. then i can find a way to keep modifying and releasing wad files. i'll dig out that monster mod and pick up wher i left off. after i'm done with it, i want to release a tool box wad to aid in difficult maps.
Re: Dragon Mech's Wads For Skulltag/Zandronum
Posted: Sun Dec 20, 2015 6:52 pm
by Dragon Mech
hello everyone. i know it's been a couple of months since i've made a post here, but i've been a busy with real life . i'm almost done the monster mod. most of the monsters have been recycled from my previous wads with a few new ones added. i've tried to make the mod challenging but not too difficult. i'll be doing the last touchups today and tomorrow and play testing on the 22nd and 23rd (i hope). so i should be able to release the wad file on the 24th. i also plan to release a few weapons that i've been playing with as a bonus.
Re: Dragon Mech's Wads For Skulltag/Zandronum
Posted: Mon Dec 21, 2015 12:34 pm
by Hot Trout
Nice work, looking forward to it.
Re: Dragon Mech's Wads For Skulltag/Zandronum
Posted: Thu Dec 24, 2015 1:41 pm
by Dragon Mech
hello everyone
i am proud to announce the completion a release of my latest monster mod for zdoom and zandronum. but i don't have any screenshots of the monsters because i've been very busy with real life and my new found joy of modifying aircraft for the YSFlight simulator. but enough of my whinning.