͂߂
  SSF̓ZK̃RV[}[}VłuZKT^[vƂ̌݊@p\RōČG~[^łB
  ܂JrłȂɍČĂ܂B


 (Œ)
  OS c Windows98/2000/XP
  CPU c FPU,MMX,SSE,SSE2𓋍ڂĂCPU
   c 256MBȏ
  rfI c DirectX8ɑΉĂJ[h
            1024x5121024x1024̃eNX`쐬łKv܂
  TEh c DirectX8ɑΉĂJ[h
              44100Hz,XeIPCMĐłKv܂
  CDhCu c MMC3ɑΉhCu
                ASPIgpATAPI4{ȏ
                IORg[gp(Windows2000/XP̂)ATAPISCSI4{ȏ
  ̑ c BIOS


BIOSt@Cɂ
  BIOS͎@zoKv܂B
  PCɐڑłvANVvCȂǂAhX00000000`0007FFFF܂łۑ܂B
  t@C͉ł\܂B



  L[{[hpbhg܂B
  ftHg
   UP = UP Arrow
   DOWN = DOWN Arrow
   LEFT = LEFT Arrow
   RIGHT = RIGHT Arrow
   A TRG = Z key
   B TRG = X key
   C TRG = C key
   X TRG = S key
   Y TRG = D key
   Z TRG = F key
   L TRG = A key
   R TRG = G key
   START = Enter key
  ȉ͕ύXs
   Hard Reset = TAB key
   CD Open = F1 key
   CD Close = F2 key
   Snapshot = F12 key
   NBG0̕\ON/OFF؂ւ = 1 key
   NBG1̕\ON/OFF؂ւ = 2 key
   NBG2̕\ON/OFF؂ւ = 3 key
   NBG3̕\ON/OFF؂ւ = 4 key
   RBG0̕\ON/OFF؂ւ = 5 key
   RBG1̕\ON/OFF؂ւ = 6 key
   Sprite̕\ON/OFF؂ւ = 7 key
   Window,Fullscreen̐؂ւ = Alt + Enter key
   I = ESC key
  2P̓ftHgł̓L[ݒ肳Ă܂B
  L[ݒsΎgpł܂B


IvV̐

EBIOS
  BIOSt@Cw肵܂B

ECD Drive
  gpCDhCuI܂B

ECartridge
  gXbgɑ}J[gbWI܂B

EArea Code
  GAR[hI܂B

EScanline
  XLCLɂ܂B

EAuto Field Skip
  `FbNƎőx܂B
  t[Pʂł͂ȂtB[hi1/60bjPʂł̒łB
  `FbNĂxꍇ̓}Vp[Ă܂c

EVSynch Wait
  `FbNƃtʎVSynch҂ĉʂ؂ւ܂B

EUse DirectDraw
  `FbNDirectDrawgpĕ`悵܂B
  SSF̓\tgEFA_Oł̂1ʕ̃eNX``悵Ă邾łB
  Direct3DDirectDrawŕ`悵ꍇłB

EUse VDP1 Draw Thread
  VDP1̕`揈ʃXbhɂ܂B
  }`CPUŌʂ𔭊܂BVOCPUł͈Ӗ܂B

EUse VDP2 Draw Thread
  VDP2̕`揈ʃXbhɂ܂B
  }`CPUŌʂ𔭊܂BVOCPUł͈Ӗ܂B

EUse CD Block Thread
  CDubNʃXbhɂ܂B
  }`CPUŌʂ𔭊܂BVOCPUł͈Ӗ܂B

ECD Block No Wait
  CDubNEFCgȂœ삳܂B
  `FbNCDANZXȂ܂A݊܂B

EUse I/O Control
  `FbNASPIg킸I/ORg[CDhCu𐧌䂵܂B
  I/ORg[->ASPȈɎgpł邩ׂ̂Ń`FbNOKv͓ɂ܂B

EUse Dynamic Recompile
  _Ci~bNRpCgpSH2߂s܂B

ESound Mode
  TEh̏@I܂B

EBuffer Size
  PCM̓WJobt@TCYI܂B

EEnable EG
  Gx[vWFl[^Lɂ܂B
  ̍Č͍Ȃ܂AdȂ܂B

ECDDA Through DSP
  CDSCSPDSPɒʂ悤ɂ܂B
  T^[CDfW^ǂݍ݂DSPŃGtFNgł悤ɐ݌vĂ܂B
  `FbNƎ@lCDDSPŏ悤ɂȂ܂B

EMute
  `FbNƖɂȂ܂B
  ATEh͍s܂B

EMaximal Read Sector
  xɓǂݍCDZN^ݒ肵܂B
  ̐l傫CD̓ǂݍ݂Ȃ܂hCuɂĂ̓G[ɂȂꍇ܂B
  ݒł鐔l1`24łB

EMaximal Sprite Number
  1ʂɕ`悷őXvCgݒ肵܂B
  ݒł鐔l1`16384łB

EDot Clock
  hbgNbN𕂓_Ŏw肵܂B
  T^[4VXeNbNi7MHzj1hbg`悵Ă܂B
  ͉VXeNbN1hbg̕`邩w肵܂B
  tɌ΂̍ڂCPȖxł܂B
  4hbgNbNȂSH2͎@ƓxA2hbgNbNȂ甼̑xɂȂ܂B
  SSFSH2̃LbVG~[gĂ܂̂2`3hbgNbNɐݒ肵āA
  LbV~Xɂ郁C̃ANZXEFCg[G~[g܂B
  ݒł鐔l1.0`4.0łB

ESH2 Instruction Number
  xɎs}X^SH2̖ߐݒ肵܂B
  C[vł̓}X^SH2,X[uSH2,SCU,SCSP,68000̏ɏĂ܂B
  ̍ڂ̓}X^SH2ňxɎs閽ߐݒ肵܂B
  ̐l傫Ǝ኱Ȃ܂݊܂B
  ݒł鐔l1`400łB

ESlaveSH2 Speed
  X[uSH2̑xp[ZgŐݒ肵܂B
  }X^SH2̉p[Zg̑xŃX[uSH2𓮂ݒ肵܂B
  SSF̓}X^SH2ƃX[uSH2̃oXA[rg[VG~[gĂ܂̂ŁA
  ̍ڂŋ[G~[g܂B
  ݒł鐔l1`100łB

ESH2 Recompile Block Instructions
  1ubN̍ő喽ߐݒ肵܂B
  SSFł͕򖽗ߊԂ1ubNƂăRpCubNPʂŎsĂ܂B
  ԁi1ubN̖ߐjƊ荞݃^C~OȂǂɉe܂B
  ݒł鐔l1`50łB

ECD Sector Number Per Second
  bɓǂݍރZN^ݒ肵܂B
  EFCĝݗLłB
  ݒł鐔l150`200łB


̑
  SSF̓t[\tgEFAłB쌠͕Ă܂B
  sSSFgpċNɑ΂ĐӔC𕉂܂BȐӔCŎgpĂB


